Welcome! I make games with Godot.
I'm a German solo developer who wants to make Twin-stick Top-down Action Adventure RPG.
My primary goals are:
- to refine the game play formula's on which Twin-stick Action RPG rest
- high performance / FPS, while still looking decent
- enable both keyboard + mouse OR controller input
- to port to both Windows and Linux
- I do plan to have "side activities" in form of the classic resource gathering, but only if they have been refined, not on masse
- to use the "exp when used" leveling systems of games like Skyrim or Rune Factory and refine them
What I will avoid:
- randomness in game play, no hit/miss, no random loot, no random critical damage
and instead use systems that can be influenced by the player
- Microtransactions of any kind, only crowdfunding and/or maybe merchandise